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BigClockExtra: First version

master
Ludwig Frühschütz 4 years ago
parent
commit
3b3e78f05c
4 changed files with 586 additions and 0 deletions
  1. +311
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      BigClockWithExtras/BigClockExtra.lua
  2. +49
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      BigClockWithExtras/class.lua
  3. +191
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      BigClockWithExtras/menu class.lua
  4. +35
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      BigClockWithExtras/mouse.lua

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BigClockWithExtras/BigClockExtra.lua View File

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-- Reaper scripted "Big Clock" window with extra functions
-- - Normal time display as in the usual "Big Clock"
-- - Time since last project marker
-- - Time since last region start
-- Author: Ludwig Frühschütz
-- Source: https://www.eleton-audio.de
-- Git: https://files.eleton-audio.de/gitea/Ludwig/Reaper-Scripts.git
-- License: GPL v3.0
-- Requires: Reaper 5 or 6
-- Basic gui stuff by forum user "spk77": https://forum.cockos.com/showthread.php?t=161557
-- Some adjustable settings:
local timeSinceProject = true -- EITHER this one is true OR one of the next two
local timeSinceMarker = false
local timeSinceRegion = false
-- Nothing to adjust here anymore...
local script_path
local mouse
local Menu
local gui = {} -- contains some settings for the GUI
local quit = false
local sws_present = false
-- Send a message to the console
function msg(m)
reaper.ShowConsoleMsg(tostring(m) .. "\n")
end
-- Store state to project variables
function storeExtState()
if timeSinceProject then
reaper.SetProjExtState(0, 'bigclock_extra', 'timeSinceProject', '1')
else
reaper.SetProjExtState(0, 'bigclock_extra', 'timeSinceProject', '0')
end
if timeSinceMarker then
reaper.SetProjExtState(0, 'bigclock_extra', 'timeSinceMarker', '1')
else
reaper.SetProjExtState(0, 'bigclock_extra', 'timeSinceMarker', '0')
end
if timeSinceRegion then
reaper.SetProjExtState(0, 'bigclock_extra', 'timeSinceRegion', '1')
else
reaper.SetProjExtState(0, 'bigclock_extra', 'timeSinceRegion', '0')
end
reaper.SetProjExtState(0, 'bigclock_extra', 'dockState', gfx.dock(-1))
end
---------------------------
-- functions for graphics...
---------------------------
-- Returns current script's path
function get_script_path()
local info = debug.getinfo(1,'S');
local script_path = info.source:match[[^@?(.*[\/])[^\/]-$]]
return script_path
end
-- gui init stuff, including rightclick-menu
function gui_init()
-- Get "script path"
script_path = get_script_path()
--msg(script_path)
-- Modify "package.path"
package.path = package.path .. ";" .. script_path .. "?.lua"
--msg(package.path)
-- Import files ("classes", functions etc.)--
require "class" -- import "base class"
mouse = require "mouse"
Menu = require "menu class"
-- Create "right click" menu --
-- Create a "Menu" instance
rc_menu = Menu("rc_menu")
-- Add menu items to "rc_menu"
-- ">" at the start spawns a submenu, | at the end creates a spacer
rc_menu:add_item({label = "Time since project start",
toggleable = true,
selected = timeSinceProject})
rc_menu:add_item({label = "Time since previous marker",
toggleable = true,
selected = timeSinceMarker})
rc_menu:add_item({label = "Time since previous region",
toggleable = true,
selected = timeSinceRegion})
rc_menu:add_item({label = "Quit"})
-- Let's add a command to all created items:
rc_menu.items[1].command = function()
if rc_menu.items[1].selected then
timeSinceProject = true
timeSinceMarker = false
timeSinceRegion = false
rc_menu.items[2].selected = false
rc_menu.items[3].selected = false
else
--dont let user disable option but force selection of other option
rc_menu.items[1].selected = true;
end
storeExtState()
end
rc_menu.items[2].command = function()
if rc_menu.items[2].selected then
timeSinceProject = false
timeSinceMarker = true
timeSinceRegion = false
rc_menu.items[1].selected = false
rc_menu.items[3].selected = false
else
--dont let user disable option but force selection of other option
rc_menu.items[2].selected = true;
end
storeExtState()
end
rc_menu.items[3].command = function()
if rc_menu.items[3].selected then
timeSinceProject = false
timeSinceMarker = false
timeSinceRegion = true
rc_menu.items[1].selected = false
rc_menu.items[2].selected = false
else
--dont let user disable option but force selection of other option
rc_menu.items[3].selected = true;
end
storeExtState()
end
rc_menu.items[4].command = function() quit = true end
end
-- Draw GUI --
function drawGui()
local retval = 0
local val
local timeRaw
local timeDisplay
local markerId
local regionId
local isRegion
local markerRegionPos
local regionEnd
local markerRegionName
local markerRegionNumber
-- get time depending on play state
if reaper.GetAllProjectPlayStates(0) == 0 then -- 0: stopped
timeRaw = reaper.GetCursorPosition()
else -- 1: play; 2: pause; 4: record (and their bitwise |)
timeRaw = reaper.GetPlayPosition()
end
-- calculate time since previous marker or region
markerId, regionId = reaper.GetLastMarkerAndCurRegion(0, timeRaw)
if timeSinceMarker then
retval, isRegion, markerRegionPos, regionEnd, markerRegionName, markerRegionNumber = reaper.EnumProjectMarkers(markerId)
elseif timeSinceRegion then
retval, isRegion, markerRegionPos, regionEnd, markerRegionName, markerRegionNumber = reaper.EnumProjectMarkers(regionId)
end
if retval > 0 then timeRaw = timeRaw - markerRegionPos end
timeDisplay = math.floor(timeRaw/60) .. ":" .. math.floor((timeRaw%60)*1000)/1000
gfx.clear = 3355443 -- background is dark grey
-- If window is docked, use different scaling
if gfx.dock(-1) > 0 then
-- landscape format
if gfx.w > gfx.h then
gfx.x = 20
gfx.y = ( gfx.h-select(2, gfx.measurestr(timeDisplay)) ) / 2
gui.settings.font_size = gfx.h / 2
gfx.setfont(1,"Arial", gui.settings.font_size)
-- check if string fits into window, if not decrease fontsize a little, check again and loop
while gfx.measurestr(timeDisplay) > (gfx.w - 2*gfx.x) do
gui.settings.font_size = gui.settings.font_size / 1.1
gfx.setfont(1,"Arial", gui.settings.font_size)
end
gfx.printf(timeDisplay)
-- portrait format
else
gfx.x = gfx.w/15
gfx.y = ( gfx.h-select(2, gfx.measurestr(timeDisplay)) ) / 2
gui.settings.font_size = gfx.w / 3
gfx.setfont(1,"Arial", gui.settings.font_size)
gfx.printf(timeDisplay)
end
else -- window is not docked
-- landscape format
if gfx.w > gfx.h then
gfx.x = gfx.w/20
gfx.y = ( gfx.h-select(2, gfx.measurestr(timeDisplay)) ) / 2
gui.settings.font_size = gfx.w / 6
gfx.setfont(1,"Arial", gui.settings.font_size)
-- check if string fits into window, if not decrease fontsize a little, check again and loop
while gfx.measurestr(timeDisplay) > (gfx.w - 2*gfx.x) do
gui.settings.font_size = gui.settings.font_size / 1.1
gfx.setfont(1,"Arial", gui.settings.font_size)
end
gfx.printf(timeDisplay)
-- portrait format
else
gfx.x = gfx.w/20
gfx.y = ( gfx.h-select(2, gfx.measurestr(timeDisplay)) ) / 2
gui.settings.font_size = gfx.w / 3
gfx.setfont(1,"Arial", gui.settings.font_size)
gfx.printf(timeDisplay)
end
end
end
-- Called on script termination. Store stuff...
function onExit()
storeExtState()
end
-- Main init function
function init()
-- check for SWS extensions
if reaper.NamedCommandLookup('_SWS_ABOUT') > 0 then sws_present = true end
-- load settings from rpp
local retval
local val
retval, val = reaper.GetProjExtState(0, 'bigclock_extra', 'timeSinceProject')
if retval > 0 then
if tonumber(val) > 0 then
timeSinceProject = true
else
timeSinceProject = false
end
end
retval, val = reaper.GetProjExtState(0, 'bigclock_extra', 'timeSinceMarker')
if retval > 0 then
if tonumber(val) > 0 then
timeSinceMarker = true
else
timeSinceMarker = false
end
end
retval, val = reaper.GetProjExtState(0, 'bigclock_extra', 'timeSinceRegion')
if retval > 0 then
if tonumber(val) > 0 then
timeSinceRegion = true
else
timeSinceRegion = false
end
end
-- init stuff...
gui_init()
-- Add stuff to "gui" table
gui.settings = {} -- Add "settings" table to "gui" table
gui.settings.font_size = 50 -- font size
gui.settings.docker_id = 0 -- try 0, 1, 257, 513, 1027 etc.
-- Initialize gfx window --
gfx.init("Big Clock Extra", 350, 100, gui.settings.docker_id)
gfx.setfont(1,"Arial", gui.settings.font_size)
gfx.clear = 3355443 -- background is dark grey
-- Restore docked state
retval, val = reaper.GetProjExtState(0, 'bigclock_extra', 'dockState')
if retval > 0 then
gfx.dock(val)
end
end
-- Main loop --
function mainloop()
-- mouseclicks?
local RMB_state = mouse.cap(mouse.RB)
local LMB_state = mouse.cap(mouse.LB)
local mx = gfx.mouse_x
local my = gfx.mouse_y
if not mouse.last_RMB_state and gfx.mouse_cap&2 == 2 then
-- right click pressed down -> show "right click menu" at mouse cursor
rc_menu:show(mx, my)
if sws_present then
reaper.Main_OnCommand( reaper.NamedCommandLookup('_BR_FOCUS_ARRANGE_WND'), 0 ) -- focus arranger
end
end
if not mouse.last_LMB_state and gfx.mouse_cap&1 == 1 then
-- left click pressed down
if sws_present then
reaper.Main_OnCommand( reaper.NamedCommandLookup('_BR_FOCUS_ARRANGE_WND'), 0 ) -- focus arranger
end
end
mouse.last_RMB_state = RMB_state -- store current right mouse button state
mouse.last_LMB_state = LMB_state -- store current left mouse button state
drawGui()
gfx.update()
if gfx.getchar() >= 0 and not quit then reaper.defer(mainloop) end
end
-- START HERE...
reaper.atexit(onExit)
init()
mainloop()

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BigClockWithExtras/class.lua View File

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-- Basic gui stuff by forum user "spk77": https://forum.cockos.com/showthread.php?t=161557
------------- "class.lua" is copied from http://lua-users.org/wiki/SimpleLuaClasses -----------
-- class.lua
-- Compatible with Lua 5.1 (not 5.0).
function class(base, init)
local c = {} -- a new class instance
if not init and type(base) == 'function' then
init = base
base = nil
elseif type(base) == 'table' then
-- our new class is a shallow copy of the base class!
for i,v in pairs(base) do
c[i] = v
end
c._base = base
end
-- the class will be the metatable for all its objects,
-- and they will look up their methods in it.
c.__index = c
-- expose a constructor which can be called by <classname>(<args>)
local mt = {}
mt.__call = function(class_tbl, ...)
local obj = {}
setmetatable(obj,c)
if init then
init(obj,...)
else
-- make sure that any stuff from the base class is initialized!
if base and base.init then
base.init(obj, ...)
end
end
return obj
end
c.init = init
c.is_a = function(self, klass)
local m = getmetatable(self)
while m do
if m == klass then return true end
m = m._base
end
return false
end
setmetatable(c, mt)
return c
end
----------------------------------------------------------------------------------------

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BigClockWithExtras/menu class.lua View File

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-- Basic gui stuff by forum user "spk77": https://forum.cockos.com/showthread.php?t=161557
----------------
-- Menu class --
----------------
-- To create a new menu instance, call this function like this:
-- menu_name = Menu("menu_name")
local Menu =
class(
function(menu, id)
menu.id = id
menu.items = {} -- Menu items are collected to this table
menu.items_str = ""
menu.curr_item_pos = 1
end
)
------------------
-- Menu methods --
------------------
--[[
-- True if menu item label starts with "prefix"
function Menu:label_starts_with(label, prefix)
return string.sub(label, 1, string.len(prefix)) == prefix
end
--]]
-- Returns "menu item table" (or false if "id" not found)
function Menu:get_item_from_id(id)
for i=1, #self.items do
if self.items[i].id == id then
return self.items[i]
end
end
return false
end
-- Updates "menu item type" variables (_has_submenu, _last_item_in_submenu etc.)
function Menu:update_item(item_table)
local t = item_table
t._has_submenu = false
t._last_item_in_submenu = false
t.id = self.curr_item_pos
if string.sub(t.label, 1, 1) == ">" or
string.sub(t.label, 1, 2) == "<>" or
string.sub(t.label, 1, 2) == "><" then
t._has_submenu = true
t.id = -1
self.curr_item_pos = self.curr_item_pos - 1
--end
elseif string.sub(t.label, 1, 1) == "<" then
t._has_submenu = false
t._last_item_in_submenu = true
end
--t.id = self.curr_item_pos
self.curr_item_pos = self.curr_item_pos + 1
end
-- Returns the created table and table index in "menu_obj.items"
function Menu:add_item(...)
local t = ... or {}
self.items[#self.items+1] = t -- add new menu item at the end of menu
-- Parse arguments
for i,v in pairs(t) do
--msg(i .. " = " .. tostring(v))
if i == "label" then
t.label = v
elseif i == "selected" then
t.selected = v
elseif i == "active" then
t.active = v
elseif i == "toggleable" then
t.toggleable = v
elseif i == "command" then
t.command = v
end
end
-- Default values for menu items
-- (Edit these)
if t.label == nil or t.label == "" then
t.label = tostring(#self.items) -- if label is nil or "" -> label is set to "table index in menu_obj.items"
end
if t.selected == nil then
t.selected = false -- edit
end
if t.active == nil then
t.active = true -- edit
end
if t.toggleable == nil then
t.toggleable = false -- edit
end
return t, #self.items
end
-- Get menu item table at index
function Menu:get_item(index)
if self.items[index] == nil then
return false
end
return self.items[index]
end
-- Show menu at mx, my
function Menu:show(mx, my)
gfx.x = mx
gfx.y = my
-- Check which items has a function to call when a menu is about to be shown
for i=1, #self.items do
if self.items[i].on_menu_show ~= nil then
self.items[i].on_menu_show()
end
-- Update item
self:update_item(self.items[i])
end
-- Convert menu item tables to string
self.items_str = self:table_to_string() or ""
self.val = gfx.showmenu(self.items_str)
if self.val > 0 then
self:update(self.val)
end
self.curr_item_pos = 1 -- set "menu item position counter" back to the initial value
end
function Menu:update(menu_item_index)
-- check which "menu item id" matches with "menu_item_index"
for i=1, #self.items do
if self.items[i].id == menu_item_index then
menu_item_index = i
break
end
end
local i = menu_item_index
-- if menu item is "toggleable" then toggle "selected" state
if self.items[i].toggleable then
self.items[i].selected = not self.items[i].selected
end
-- if menu item has a "command" (function), then call that function
if self.items[i].command ~= nil then
self.items[i].command()
end
end
-- Convert "Menu_obj.items" to string
function Menu:table_to_string()
if self.items == nil then
return
end
self.items_str = ""
for i=1, #self.items do
local temp_str = ""
local menu_item = self.items[i]
if menu_item.selected then
temp_str = "!"
end
if not menu_item.active then
temp_str = temp_str .. "#"
end
if menu_item.label ~= "" then
temp_str = temp_str .. menu_item.label .. "|"
end
self.items_str = self.items_str .. temp_str
end
return self.items_str
end
--END of Menu class----------------------------------------------------
return Menu

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BigClockWithExtras/mouse.lua View File

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-- Basic gui stuff by forum user "spk77": https://forum.cockos.com/showthread.php?t=161557
-----------------
-- Mouse table --
-----------------
local mouse = {
-- Constants
LB = 1,
RB = 2,
CTRL = 4,
SHIFT = 8,
ALT = 16,
-- "cap" function
cap = function (mask)
if mask == nil then
return gfx.mouse_cap end
return gfx.mouse_cap&mask == mask
end,
uptime = 0,
last_x = -1, last_y = -1,
dx = 0,
dy = 0,
ox_l = 0, oy_l = 0, -- left click positions
ox_r = 0, oy_r = 0, -- right click positions
capcnt = 0,
last_LMB_state = false,
last_RMB_state = false
}
return mouse

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