Created dll project, already including basic AHK interface functionality
This commit is contained in:
parent
700340684a
commit
6df7fec2b0
31
OSC2AHK.sln
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31
OSC2AHK.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31112.23
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OSC2AHK", "OSC2AHK\OSC2AHK.vcxproj", "{637B560B-0B6A-4EF8-B45B-61459545F6A3}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Debug|x64.ActiveCfg = Debug|x64
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Debug|x64.Build.0 = Debug|x64
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Debug|x86.ActiveCfg = Debug|Win32
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Debug|x86.Build.0 = Debug|Win32
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Release|x64.ActiveCfg = Release|x64
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Release|x64.Build.0 = Release|x64
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||||||
|
{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Release|x86.ActiveCfg = Release|Win32
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{637B560B-0B6A-4EF8-B45B-61459545F6A3}.Release|x86.Build.0 = Release|Win32
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||||||
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EndGlobalSection
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||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {C78C981F-16A4-4CF8-9342-48C28379B77C}
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||||||
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EndGlobalSection
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||||||
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EndGlobal
|
170
OSC2AHK/OSC2AHK.vcxproj
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170
OSC2AHK/OSC2AHK.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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|
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{637b560b-0b6a-4ef8-b45b-61459545f6a3}</ProjectGuid>
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<RootNamespace>OSC2AHK</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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|
<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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|
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
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||||||
|
<PlatformToolset>v142</PlatformToolset>
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|
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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|
</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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||||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;OSC2AHK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;OSC2AHK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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|
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;OSC2AHK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;OSC2AHK_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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||||||
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
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<OptimizeReferences>true</OptimizeReferences>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="dllmain.h" />
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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36
OSC2AHK/OSC2AHK.vcxproj.filters
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36
OSC2AHK/OSC2AHK.vcxproj.filters
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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||||||
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="dllmain.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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81
OSC2AHK/dllmain.cpp
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81
OSC2AHK/dllmain.cpp
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "pch.h"
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#include "dllmain.h"
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#include <string>
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#include <vector>
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/* Definition and declaration of the OSC Listeners.
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* Contains OSC addresses to listen to and OS message ID to send for each
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* address */
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struct Listener {
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std::string address;
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unsigned int message;
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};
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std::vector<Listener> listeners;
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/* Handle to the calling window */
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HWND hwnd = NULL;
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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break;
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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close();
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break;
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}
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return TRUE;
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|
}
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DLLEXPORT int open(HWND targetWindowHandle, unsigned int port)
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{
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hwnd = targetWindowHandle;
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return 0;
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}
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DLLEXPORT int close()
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{
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hwnd = NULL;
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listeners.clear();
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return 0;
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}
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DLLEXPORT int addListener(std::string address, unsigned int messageID)
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||||||
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{
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listeners.push_back(Listener{ address, messageID });
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return 0;
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||||||
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}
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||||||
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DLLEXPORT int removeListener(std::string address)
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||||||
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{
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UINT result = 1;
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//All OSC addresses have to start with a '/'
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if (address[0] != '/') address.insert(0, "/");
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for (UINT i = 0; i < listeners.size(); i++)
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{
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if (listeners[i].address == address)
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{
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listeners.erase(listeners.begin() + i);
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i--; //one step backward, what previously was i+1 is i after erase().
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result = 0; //Found at least one occurence
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}
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}
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return result;
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}
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/* Debugging function to test messaging. Probably will be removed later. */
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DLLEXPORT int testMsg(HWND windowHandle, unsigned int messageID)
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{
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if (PostMessage(windowHandle, messageID, 42, 43))
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return 0;
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else
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return 1;
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}
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12
OSC2AHK/dllmain.h
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12
OSC2AHK/dllmain.h
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#pragma once
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#include <windows.h>
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#include <string>
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#define DLLEXPORT __declspec(dllexport)
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||||||
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||||||
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extern "C" DLLEXPORT int open(HWND targetWindowHandle, unsigned int port);
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extern "C" DLLEXPORT int close();
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||||||
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extern "C" DLLEXPORT int addListener(std::string address, unsigned int messageID);
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extern "C" DLLEXPORT int removeListener(std::string address);
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extern "C" DLLEXPORT int testMsg(HWND windowHandle, unsigned int messageID);
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5
OSC2AHK/framework.h
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5
OSC2AHK/framework.h
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|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||||
|
// Windows Header Files
|
||||||
|
#include <windows.h>
|
5
OSC2AHK/pch.cpp
Normal file
5
OSC2AHK/pch.cpp
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
// pch.cpp: source file corresponding to the pre-compiled header
|
||||||
|
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
|
13
OSC2AHK/pch.h
Normal file
13
OSC2AHK/pch.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// pch.h: This is a precompiled header file.
|
||||||
|
// Files listed below are compiled only once, improving build performance for future builds.
|
||||||
|
// This also affects IntelliSense performance, including code completion and many code browsing features.
|
||||||
|
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
|
||||||
|
// Do not add files here that you will be updating frequently as this negates the performance advantage.
|
||||||
|
|
||||||
|
#ifndef PCH_H
|
||||||
|
#define PCH_H
|
||||||
|
|
||||||
|
// add headers that you want to pre-compile here
|
||||||
|
#include "framework.h"
|
||||||
|
|
||||||
|
#endif //PCH_H
|
44
msgtest.ahk
Normal file
44
msgtest.ahk
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
#SingleInstance, Force
|
||||||
|
SendMode Input
|
||||||
|
SetWorkingDir, %A_ScriptDir%
|
||||||
|
hWnd := WinExist()
|
||||||
|
|
||||||
|
stdout := FileOpen("tmp.log", "w")
|
||||||
|
stdout.WriteLine("START")
|
||||||
|
|
||||||
|
retOnMsg := OnMessage(0x1000, "msghandler")
|
||||||
|
stdout.WriteLine("OnMessage:")
|
||||||
|
stdout.WriteLine(retOnMsg)
|
||||||
|
OnExit("exithandler")
|
||||||
|
|
||||||
|
hModule := DllCall("LoadLibrary", "Str", "x64\Debug\OSC2AHK.dll", "Ptr") ; Avoids the need for DllCall() in the loop to load the library.
|
||||||
|
stdout.WriteLine("DLL handle:")
|
||||||
|
stdout.WriteLine(hModule)
|
||||||
|
|
||||||
|
ret := DllCall("OSC2AHK.dll\testMsg", UInt,hWnd, UInt,0x1000)
|
||||||
|
stdout.WriteLine("DLL call:")
|
||||||
|
stdout.WriteLine(ret)
|
||||||
|
|
||||||
|
stdout.Close()
|
||||||
|
|
||||||
|
return
|
||||||
|
|
||||||
|
msghandler(wParam, lParam, msg, hwnd) {
|
||||||
|
stdout := FileOpen("tmp.log", "a")
|
||||||
|
stdout.WriteLine("Received MSG!")
|
||||||
|
stdout.WriteLine(wParam)
|
||||||
|
stdout.WriteLine(lParam)
|
||||||
|
stdout.Close()
|
||||||
|
}
|
||||||
|
|
||||||
|
exithandler() {
|
||||||
|
stdout := FileOpen("tmp.log", "a")
|
||||||
|
stdout.WriteLine("The End")
|
||||||
|
stdout.Close()
|
||||||
|
}
|
||||||
|
|
||||||
|
do_exit:
|
||||||
|
ExitApp
|
||||||
|
return ; unnecessary redundancy?
|
||||||
|
|
||||||
|
Esc::GoSub, do_exit
|
Loading…
x
Reference in New Issue
Block a user