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Created dll project, already including basic AHK interface functionality

tags/0.1
Ludwig Frühschütz 3 years ago
parent
commit
6df7fec2b0
9 changed files with 397 additions and 0 deletions
  1. +31
    -0
      OSC2AHK.sln
  2. +170
    -0
      OSC2AHK/OSC2AHK.vcxproj
  3. +36
    -0
      OSC2AHK/OSC2AHK.vcxproj.filters
  4. +81
    -0
      OSC2AHK/dllmain.cpp
  5. +12
    -0
      OSC2AHK/dllmain.h
  6. +5
    -0
      OSC2AHK/framework.h
  7. +5
    -0
      OSC2AHK/pch.cpp
  8. +13
    -0
      OSC2AHK/pch.h
  9. +44
    -0
      msgtest.ahk

+ 31
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OSC2AHK.sln View File

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+ 170
- 0
OSC2AHK/OSC2AHK.vcxproj View File

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OSC2AHK/OSC2AHK.vcxproj.filters View File

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+ 81
- 0
OSC2AHK/dllmain.cpp View File

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// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include "dllmain.h"
#include <string>
#include <vector>
/* Definition and declaration of the OSC Listeners.
* Contains OSC addresses to listen to and OS message ID to send for each
* address */
struct Listener {
std::string address;
unsigned int message;
};
std::vector<Listener> listeners;
/* Handle to the calling window */
HWND hwnd = NULL;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
close();
break;
}
return TRUE;
}
DLLEXPORT int open(HWND targetWindowHandle, unsigned int port)
{
hwnd = targetWindowHandle;
return 0;
}
DLLEXPORT int close()
{
hwnd = NULL;
listeners.clear();
return 0;
}
DLLEXPORT int addListener(std::string address, unsigned int messageID)
{
listeners.push_back(Listener{ address, messageID });
return 0;
}
DLLEXPORT int removeListener(std::string address)
{
UINT result = 1;
//All OSC addresses have to start with a '/'
if (address[0] != '/') address.insert(0, "/");
for (UINT i = 0; i < listeners.size(); i++)
{
if (listeners[i].address == address)
{
listeners.erase(listeners.begin() + i);
i--; //one step backward, what previously was i+1 is i after erase().
result = 0; //Found at least one occurence
}
}
return result;
}
/* Debugging function to test messaging. Probably will be removed later. */
DLLEXPORT int testMsg(HWND windowHandle, unsigned int messageID)
{
if (PostMessage(windowHandle, messageID, 42, 43))
return 0;
else
return 1;
}

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- 0
OSC2AHK/dllmain.h View File

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#pragma once
#include <windows.h>
#include <string>
#define DLLEXPORT __declspec(dllexport)
extern "C" DLLEXPORT int open(HWND targetWindowHandle, unsigned int port);
extern "C" DLLEXPORT int close();
extern "C" DLLEXPORT int addListener(std::string address, unsigned int messageID);
extern "C" DLLEXPORT int removeListener(std::string address);
extern "C" DLLEXPORT int testMsg(HWND windowHandle, unsigned int messageID);

+ 5
- 0
OSC2AHK/framework.h View File

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

+ 5
- 0
OSC2AHK/pch.cpp View File

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// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

+ 13
- 0
OSC2AHK/pch.h View File

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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

+ 44
- 0
msgtest.ahk View File

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#SingleInstance, Force
SendMode Input
SetWorkingDir, %A_ScriptDir%
hWnd := WinExist()
stdout := FileOpen("tmp.log", "w")
stdout.WriteLine("START")
retOnMsg := OnMessage(0x1000, "msghandler")
stdout.WriteLine("OnMessage:")
stdout.WriteLine(retOnMsg)
OnExit("exithandler")
hModule := DllCall("LoadLibrary", "Str", "x64\Debug\OSC2AHK.dll", "Ptr") ; Avoids the need for DllCall() in the loop to load the library.
stdout.WriteLine("DLL handle:")
stdout.WriteLine(hModule)
ret := DllCall("OSC2AHK.dll\testMsg", UInt,hWnd, UInt,0x1000)
stdout.WriteLine("DLL call:")
stdout.WriteLine(ret)
stdout.Close()
return
msghandler(wParam, lParam, msg, hwnd) {
stdout := FileOpen("tmp.log", "a")
stdout.WriteLine("Received MSG!")
stdout.WriteLine(wParam)
stdout.WriteLine(lParam)
stdout.Close()
}
exithandler() {
stdout := FileOpen("tmp.log", "a")
stdout.WriteLine("The End")
stdout.Close()
}
do_exit:
ExitApp
return ; unnecessary redundancy?
Esc::GoSub, do_exit

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