Add little saturation to Leiwand setting
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@ -128,6 +128,14 @@ void LeiwandizerAudioProcessor::prepareToPlay (double sampleRate, int samplesPer
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gain.reset();
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gain.reset();
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gain.setGainDecibels(-2.0f);
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gain.setGainDecibels(-2.0f);
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saturation.prepare(spec);
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saturation.reset();
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saturation.functionToUse = [](float x) {
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float satFactor = 0.05f;
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x = satFactor * x;
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return ( x / (1 + std::abs(x)) ) / satFactor;
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};
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lowCutFilterOa.prepare(spec);
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lowCutFilterOa.prepare(spec);
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auto lowCutOa = juce::dsp::IIR::Coefficients<float>::makeHighPass(sampleRate, 100.0f, 5.0f);
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auto lowCutOa = juce::dsp::IIR::Coefficients<float>::makeHighPass(sampleRate, 100.0f, 5.0f);
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lowCutFilterOa.coefficients = *lowCutOa;
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lowCutFilterOa.coefficients = *lowCutOa;
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@ -236,6 +244,7 @@ void LeiwandizerAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer,
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lowShelfFilterLw.process(context);
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lowShelfFilterLw.process(context);
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highShelfFilterLw.process(context);
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highShelfFilterLw.process(context);
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gain.process(context);
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gain.process(context);
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saturation.process(context);
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compressor.process(context);
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compressor.process(context);
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limiter.process(context);
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limiter.process(context);
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}
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}
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@ -63,6 +63,7 @@ private:
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juce::dsp::Compressor<float> compressor;
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juce::dsp::Compressor<float> compressor;
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juce::dsp::Limiter<float> limiter;
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juce::dsp::Limiter<float> limiter;
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juce::dsp::Gain<float> gain;
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juce::dsp::Gain<float> gain;
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juce::dsp::WaveShaper<float> saturation;
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//Oasch DSP
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//Oasch DSP
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juce::dsp::IIR::Filter<float> lowCutFilterOa;
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juce::dsp::IIR::Filter<float> lowCutFilterOa;
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juce::dsp::IIR::Filter<float> highCutFilterOa;
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juce::dsp::IIR::Filter<float> highCutFilterOa;
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