Add little saturation to Leiwand setting
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				| @ -128,6 +128,14 @@ void LeiwandizerAudioProcessor::prepareToPlay (double sampleRate, int samplesPer | ||||
|     gain.reset(); | ||||
|     gain.setGainDecibels(-2.0f); | ||||
| 
 | ||||
|     saturation.prepare(spec); | ||||
|     saturation.reset(); | ||||
|     saturation.functionToUse = [](float x) { | ||||
|         float satFactor = 0.05f; | ||||
|         x = satFactor * x; | ||||
|         return ( x / (1 + std::abs(x)) ) / satFactor; | ||||
|         }; | ||||
| 
 | ||||
|     lowCutFilterOa.prepare(spec); | ||||
|     auto lowCutOa = juce::dsp::IIR::Coefficients<float>::makeHighPass(sampleRate, 100.0f, 5.0f); | ||||
|     lowCutFilterOa.coefficients = *lowCutOa; | ||||
| @ -236,6 +244,7 @@ void LeiwandizerAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, | ||||
|         lowShelfFilterLw.process(context); | ||||
|         highShelfFilterLw.process(context); | ||||
|         gain.process(context); | ||||
|         saturation.process(context); | ||||
|         compressor.process(context); | ||||
|         limiter.process(context); | ||||
|     } | ||||
|  | ||||
| @ -63,6 +63,7 @@ private: | ||||
|     juce::dsp::Compressor<float> compressor; | ||||
|     juce::dsp::Limiter<float> limiter; | ||||
|     juce::dsp::Gain<float> gain; | ||||
|     juce::dsp::WaveShaper<float> saturation; | ||||
|     //Oasch DSP
 | ||||
|     juce::dsp::IIR::Filter<float> lowCutFilterOa; | ||||
|     juce::dsp::IIR::Filter<float> highCutFilterOa; | ||||
|  | ||||
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